Running the game in 2560x1440 monitor resolution with the game rendering resolution scale at 50% (=1280x720 pixels).īut, my eyes are old and have been damaged in the 1970s and 80s and 90s by CRT monitors and radiation. Running the game without "Image Scaling" in 1280x720 on the same monitor. The greatest campaign reinforcement range of any Lord. Grombrindal can assume the aspect and attendant benefits of one of the illustrious Dwarf deities, Grimnir, Valaya and Grungni, through his unique Living Ancestor dilemma. Game rendering resolution is 1280x720 pixels on a 2560x1440 monitor Grombrindal has a number of traits and abilities which make him a unique Legendary Lord. Running the game with Nvidia's "Image Scaling: On". Reading through the open source(!) document, I cannot find anything that convinces me this makes any difference, yet, I was willing to think that the makers of these cards (and more importantly drivers!) would have some tricks in their sleeves, we do not get to know. You cannot 'make stuff up' in an image, that is not there in the first place. The 'real world' of video games (never thought, I write a sentence starting like that) is not like a Hollywood crime movie, where you see a still image of a pixelated car plate and the detective says "Zoom in" and the IT guy clicks on his keyboard and magically, the plate number is suddenly visible. In the end, less pixels cannot look 'as good' as 'more pixels'. While, upscaling (= rendering at lower resolutions, displaying it on a higher resolution monitor) has obvious performance benefits, what suffers is the visual fidelity. Example: 1920x1080 monitor running in 2560x1440 (so called 'downsampling') - forcing the game to render in 1440p on a 1080p monitor.Īfter Nvidia introduced DLSS, AMD responded with FidelityFX to which Nvidia responded with a non-RTX (Tensor-Core-less) version of DLSS, I like to call "DLSS for poor people". Game 3D (not UI) rendering resolution will be 1280x720 pixels.Ĥ. Choose "Resolution Scale 50%" in the game graphics menu. Play the game at a higher rendering resolution than your monitor supports.ġ. Play the game at a lower rendering resolution but at the max monitor resolution.Ĥ. Play the game at a lower monitor and lower rendering resolution.ģ. Play the game, rendering at your maximum native monitor resolution.Ģ. The monitor resolution vs the rendering resolution (only Exclusive Fullscreen discussion):ġ. )Īfter you have played around with the graphics menu and decided to settle to specific settings, Total War Warhammer 3 offers you a first or final (important) option: Your graphics card should be 2GB Nvidia 680MX, 2GB AMD R9 M290, 1.5GB Intel Iris Graphics 540 (see notes for more details). Processor needs to be at least 2.0GHz Intel Core i5. Unlike many other species, we are no specialists when it comes to our eyes (nor ears, or legs, or. As for Mac OS, Total War: WARHAMMER II requirements here start with macOS 10.14 operating system.
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